I was watching Windows Weekly (497: Go for the Donut!) tonight and in Paul Thurrott’s Tip of the Week segment he mentioned Xbox Game Crest, an Xbox Live feature that displayed your account’s stats for the past year. The feature is located on a page called The Reign of You which I immediately went to check out.
Continue reading “Xbox Live Crests: The Reign of obiwankenogi”
A few months ago I found myself with an urge to play Tachyon: The Fringe, a game published by NovaLogic in 2000. It, apart from Star Wars: Rogue Squadron, remains one of my favorite space combat sims to day but its age is showing. I thought to myself, “Surely someone would have created a better space combat game since then…” A Google search eventually led me to a game still in development called No Man’s Sky.
Continue reading “No Man’s Sky: Failure on Launch”
I had this urge today to play Warcraft III which I haven’t done in years now. It surprises me that so much time has gone by since I played this game which was one of my childhood favorites. While I still had the box I couldn’t find the damn CD anywhere so I hopped onto Blizzard’s website and bought a copy of Warcraft III: Reign of Chaos and Warcraft III: The Frozen Throne for $10 apiece.
Continue reading “Warcraft III: Battle of Ogre Mounds”
I recently joined artistcaleb for a few rounds of Shattered Horizon which is a first-person shooter developed by Futuremark Games Studio.
Continue reading “Shattered Horizon”
To be united by hatred is a… fragile alliance at best.
On December 6, 2004, Lucas Arts published a game developed by Obsidian Entertainment: Star Wars Knights of the Old Republic II: The Sith Lords. I quickly sunk my teeth into this game which I received as a birthday gift from my Tia Myrna who also purchased Prima’s Official Strategy Guide for the game. The game was much darker than the first Knights of the Old Republic and the game had an overall atmosphere of foreboding. You played as the Jedi Exile as he (in my case) sought to unite the lost Jedi Masters in order to fight a mysterious Sith threat which struck from the shadows. This game’s ending was more anticlimactic than the original, but I took it as the artistic license of the story writers. It was only a year or so later when on a Knights of the Old Republic forum that the idea of the game being incomplete came to my attention.
Continue reading “Coming When It’s Done”